Starting to get a nice little palette together. Some assets closer to release than others. Unfortunately scripting is my achilles heel...
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Not bad for two nights effort - still a few finer touches to go. Weathering is garbage. Then on to the title activity.
Daniel, probably. I might make a push to get some rolling stock out soon...
yea naa aye... First of all i will clarify I did NOT buy this for the custom content. It's shit. Well, the Aussie stuff is ok. So many people view Trainz by the content alone rather than the versatility which is its strong point. I bought this essentially with a performance boost in mind - have i seen one so far? not really... Got a bit of gear coming to cram inside the PC that will give it some more room to move and really stretch its legs so I'm not going to write it off now. First tests with importing my own work haven't gone well so I figure i will hold off until the final release with hopefully a proper content manager to use by then.
TLDR: So far, not so good. Willing to give it another chance? Yea why not. Very slowly at that, but turning none the less. I've been jumping between projects like mad lately, both locomotive and wagon, so thought I would show you guys a few pieces and sum up why none of this stuff has been released. As you can see I like to group my wagons by underframe type, as once that is modeled it usually doesn't take too much effort to make a body to go on top. I'll start off with the furthest away from release and work my way closer. The new addition. whilst the ends are 99% finished I cannot say the same for the doors or underframe. I hate modeling brake gear - I really do. Ironic given my current position at work is overhauling brake components. Lpa's are frustrating also in their one-off style handbrake... oh well. The axle box and horns will come in handy with a lot of newer 4-wheel stock such as the Kp, Ks, Lb & Na - all essential NZR stock. The doors are half modeled however I have no depth dimensions which makes me weary to press on only to find a major mistake later. I guess I'm just being a pedantic prick. The partial deck i quickly pumped out today for something different to look at. Sadly it shows off very well this group of wagon's downfall - lack of brake gear (surprise surprise). That plus ARN and LOD will have the Uk's out on the road, but the Fe will require me to whip up a random log load similar to the one I made for the Usl. A mixed bunch this one! The Usl is by far my most complete wagon, with only LOD on the to-do list. I made a nice 4m pine load that switches between 6 different meshes and provides a pleasing consist once fully loaded. I must do the same for longer length logs some time... Next came the Us, with the bulkheads whipped up in a single night - they look quite good on close inspection - shame about the sides being so bare! I have modeled the chain ratchet however am still unsure how to model the worm to look effective without going overboard on the poly's. I imagine once that problem is sorted the rest will come rather quickly. I'll have to think up some neat loads. Last but not least is the Za - I made this a while ago however could not get the doors to my liking and it fell to the side for many months. Now I have modified and remapped them and I must say I am happy with the results. A few minor details, LOD and ARN will have these done and dusted.
I have locomotives too, mostly waiting on bogies. I hate bogies. I'll leave them secret for now - spilt enough with this post as is! watch this space. Seems I'm in a little-bits-that-go-far mood when it comes to 3DS, thanks to the great route building that a one AC is doing in TRS. Tonight's project: Yard Track. In all of its sleeper rotting goodness. Obviously it could be improved - watch this space. Must make a Wynn-Williams point lever soon...
And to cap this post off, some of Andrews fine route building. |
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September 2021
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